History Of Video Game Consoles(second gen)

The second-generation era of video games spanned from 1976 to 1992. This era is characterized by several path-breaking developments that took place at this time in the video gaming industry. These developments included computer and video games, video game consoles, and handheld video game consoles. Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and Coleco-Vision are the notable second-generation consoles.

Throughout the second generation, these consoles dominated the market. Nevertheless, a few other consoles grabbed a sizable market share. One of these consoles was the 1978-released Odyssey 2 from Magnavox.

Then, Mattel produced the Intellivision video game console in 1980, another popular second-generation platform. Intellivision used a particular CPU with more varied and quick commands and registers.

In 1982, a few more powerful consoles, such as the Coleco-Vision and Atari 5200, were introduced. The Vectrex was also made available. Although it failed to find popularity on the market, it was unique because it came with a vector monitor displaying vector images.

The ROM limit in cartridges was also gradually increasing at the same time as these powerful second-generation consoles. ROMs in the Coleco-Vision expanded from 2KB in the Atari 2600 to 32KB thanks to a method called bank switching that allowed two distinct pieces of a program to share the same memory addresses.

Despite increasing ROM restrictions and cartridge capacities, RAM (memory) capabilities remained relatively limited due to the console’s hardware limitations.

Let us take a closer look at the top gaming consoles from the second generation of video gaming.

Atari 2600:

Intellivision:

Coleco-Vision:

Conclusion

The success of the second-generation consoles is primarily due to their ability to offer arcade-quality games. In addition, they also brought in a few improvements over the first-generation consoles, such as more powerful hardware and more varied and quick commands. Nevertheless, the two biggest drawbacks that hindered their success were their limited amount of available games and their high prices. To overcome these problems, third-generation consoles were made available to consumers.