Video Game Crash Of 1983

Although not all software and video game crashes result from coding errors, at Bugs plat, we are passionate about preventing them. Early in the 1980s, the North American video game market was growing thanks to falling home console prices and surging interest in new releases. Because of the fad, everyone wanted to play video games, and businesses were rushing to accommodate customer demand.

A recession that rocked the video game business in 1983 almost meant the extinction of the medium for a whole generation. Many renowned companies filed for bankruptcy or stopped producing video games as a result of the accusations that they were a fad. The Great North American Video Game Crash is the name of this economic downturn.

How did it affect the games we enjoy playing today?

What induced the collision?

The first important factor contributing to the Crash was the absurd oversaturation of the North American video game system market. By 1983, players had a wide range of console choices. As a result, the typical customer was left in a condition of confusion. Each system came with its own set of games from the maker and a massive selection of games from third parties.

Did that prevent the game from crashing?

By establishing an “Official Nintendo Seal” of approval for its video game titles, Nintendo was also able to regain the trust of video game players. No game was ever released for Nintendo without this seal of approval; this tradition is still evident in modern video games.